There are eight story chapters that won’t take the average player more than four hours to complete, at the end of which you get the thoroughly anticlimactic ending. Trine 3: The Artifacts Of Power (PS4) – pretty disappointing Although it is a shame that the writing and plot feels that way too, because compared to the visuals it’s utterly generic and uninteresting. It doesn’t necessarily come across so well in the screenshots, but the attention to detail and sumptuous lightning makes it look like your wandering through the painted cover of a high fantasy novel. There are very few compromises for the PlayStation 4 version either, which runs at 1080p and 60 frames per second. And thanks to the new 3D movement are far more interactive than before. The giant redwood forests, the majestic mountain ranges, the tropical beaches, and the baroque wizard academy… all look staggeringly good. When it comes to the graphics though there is no mistake: this is one of the most amazing looking games of the generation. And even when you’ve realised the solution to a puzzle the actual act of completing it seems to come more through luck than judgement. That occasionally happened in the previous games too, but the fiddlier nature of the 3D movement means that you’re continually knocking over things you didn’t mean to. But unfortunately that includes accidentally solving them or simply taking advantage of a bug. And because so many of the puzzles are reliant on this technology it means they can often be completed in many different ways, some of which we suspect even the developer did not foresee. There’s also still the impressive physics system which influences every in-game object, from toppling towers of crates to smashing floors with heavy weights.
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